Medium Humanoid (Elf), Neutral Evil
Armor Class 19 Studded Leather
Hit Points 81 (7d10 + 42)
Speed 40 ft.
STR
12 (+1)
DEX
22 (+6)
CON
24 (+7)
INT
14 (+2)
WIS
18 (+4)
CHA
8 (-1)
Saving Throws DEX +9, WIS +7
Skills Acrobatics +14, Perception +12
Damage Resistances Psychic
Condition Immunities Charmed, Frightened
Senses Darkvision 90, Passive Perception 18
Languages Common, Elvish, Undercommon
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Hit and Run Tactics. Once per turn after making a successful attack, Valwyn can teleport up to 30ft to a space he can see.

Close Combat Archery: Does not suffer disadvantage from using a ranged weapon in melee

Shadow Stalker: Whilst in darkness or dim light can hide as a bonus action.

Actions

Multi Attack. Make 2 Attacks.

Mind-Piercer Shot. Ranged Weapon Attack, 240ft range, 1 target, 1d8+6 Psychic Damage and the target cannot cast spells until the start of Valwynd's next turn.

Repelling Shot: Ranged Weapon Attack, 240ft range, 1 target 1d8+6 Force Damage andthe target is knocked back 15ft.

Barbed Shot: Ranged Weapon Attack, 240ft range, 1 target, 2d8+6 Piercing Damage.

Net Shot: Ranged Weapon Attack, 240ft range, 1 target, 1d8+6 Bludgeoning Daamge, and the target becomes grappled (Escape DC 19)

 

Bonus Actions

Ricocheting Shot:(3/Day) When you make an attack that hits a target you can use your bonus action to make it attack a second target too.

Pursuers Mark: Mark 1 target, oyu always know its location and each successful hit deals an addition 1d6 Psychic damage to the target.

Reactions

Caltrops. When a creature moves into the space within 10ft of you you can from caltrops on the floor in a 20ft sphere, any creature moving in it takes 2d4 piercing damage for each 5ft they move.

Legendary Actions

Has 1 Legendary Action

Shoot (Costs 1 Actions). Make 1 Attack

Description

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Zylithe

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