Hit and Run Tactics. Once per turn after making a successful attack, Valwyn can teleport up to 30ft to a space he can see.
Close Combat Archery: Does not suffer disadvantage from using a ranged weapon in melee
Shadow Stalker: Whilst in darkness or dim light can hide as a bonus action.
Multi Attack. Make 2 Attacks.
Mind-Piercer Shot. Ranged Weapon Attack, 240ft range, 1 target, 1d8+6 Psychic Damage and the target cannot cast spells until the start of Valwynd's next turn.
Repelling Shot: Ranged Weapon Attack, 240ft range, 1 target 1d8+6 Force Damage andthe target is knocked back 15ft.
Barbed Shot: Ranged Weapon Attack, 240ft range, 1 target, 2d8+6 Piercing Damage.
Net Shot: Ranged Weapon Attack, 240ft range, 1 target, 1d8+6 Bludgeoning Daamge, and the target becomes grappled (Escape DC 19)
Ricocheting Shot:(3/Day) When you make an attack that hits a target you can use your bonus action to make it attack a second target too.
Pursuers Mark: Mark 1 target, oyu always know its location and each successful hit deals an addition 1d6 Psychic damage to the target.
Caltrops. When a creature moves into the space within 10ft of you you can from caltrops on the floor in a 20ft sphere, any creature moving in it takes 2d4 piercing damage for each 5ft they move.
Has 1 Legendary Action
Shoot (Costs 1 Actions). Make 1 Attack
Description
Enter a general description for your monster here.
Comments