Large Fey, Neutral Good
Armor Class 14
Hit Points 45 (6d10 + 12)
Speed 50 ft.
STR
14 (+2)
DEX
17 (+3)
CON
14 (+2)
INT
10 (+0)
WIS
14 (+2)
CHA
13 (+1)
Skills Athletics +4, Perception +4, Stealth +5, Survival +4
Damage Resistances Poison
Condition Immunities Poisoned
Senses Darkvision, Passive Perception 14
Languages Elvish, Sylvan
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Innate Spellcasting. The cerviad’s innate spellcasting ability is Wisdom (spell save DC 12). The cerviad can innately cast the following spells, requiring no material components:

At will: druidcraft

3/day each: entangle, goodberry

1/day each: barkskin, pass without trace, spike growth

Magic Resistance. The cerviad has advantage on saving throws against spells and other magical effects.

Speak with Beasts and Plants. The cerviad can communicate with beasts and plants as if they shared a language.

Tree Stride. Once on its turn, the cerviad can use 10 feet of its movement to step magically into one living tree within its reach and emerge from a second living tree within 60 feet of the first tree, appearing in an unoccupied space within 5 feet of the second tree. Both trees must be Large or bigger.

Actions

Multiattack. The cerviad makes two attacks: two with its hooves or two with its longbow.

Hooves. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage.

Longbow. Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

Description

A cerviad has the body of an elk topped by a humanoid torso, head, and arms. Majestic antlers crown its head, and its ears are deer-like. Living in small, secluded communities deep within fey forests, they prefer to avoid contact with outsiders.

Previous Versions

Name Date Modified Views Adds Version Actions
11/1/2023 9:28:37 PM
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Habitat: Forest

TallTale30

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