Reflexive Draw. The Criminster can draw and sheath his Cane Sword as a free Action due to his years of experience using it.
Multiattack. The Criminister makes three melee attacks: two with its Cane Sword and one with its dagger. Or the captain makes two ranged attacks with its daggers.
Utility
Smoke Bomb. This alchemist's potion erupts in a cloud of smoke when shattered. When broken, using an action, it fills a sphere with a 20 foot radius with a thick fog cloud. The sphere spreads around corners, and its area is heavily obscured. It lasts for 5 minutes or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it.
Weapons
Cane Sword. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: (1d8 + 5) slashing damage.
Dagger. Melee or Ranged Weapon Attack: +10 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 5) piercing damage.
Magic:
Shocking Grasp. Evocation Cantrip +7 to hit, range touch, one target. Hit: 5 (3d8) lightning damage.
Instantaneous Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target. You have advantage on the attack roll if the target is wearing armor made of metal. On a hit, the target takes 3d8 lightning damage, and it can't take reactions until the start of its next turn. Save DC 13.
Fire Bolt. Evocation Cantrip +7 ] to hit, range 120 ft., one target. Hit: 5 (3d10) lightning damage.
You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 3d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried. Save DC 13
Free Hand. As a bonus action, if a hand is not holding anything, he can equip his smoke bombs or a dagger. If his hand isn't free, he can stow away his smoke bombs or dagger.
Parry. The Criminister adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.
Defensive Duelist. When you are wielding a finesse weapon with which you are proficient and another creature hits you with a melee attack, you can use your reaction to add your proficiency bonus to your AC for that attack, potentially causing the attack to miss you.
Desperate Escape. When two attacks successfully his the Criminister in a turn, he can trigger a smoke bomb out of desperation.
Description
The Criminister is the governor general of an occupied country. He appears as a fair ruler, but everyone knows he runs a weapon smuggling operation out of their.
Prefers to fight with his main weapon in his left hand.
He wears a steel-woven suit that makes him look proper as well as protect him. He also walks around with a sleek cane sword. The Criminister is wearing gloves with cantrip scrolls woven into its palms. The right one has Fire Bolt Cantrip. The Left one has Shocking Grasp. He hides two daggers in sheathes under his suit jacket.
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