Medium Humanoid (Gnoll), Chaotic Evil
Armor Class 13 (hide armor)
Hit Points 22 (5d8)
Speed 30 ft.
STR
8 (-1)
DEX
10 (+0)
CON
11 (+0)
INT
6 (-2)
WIS
8 (-1)
CHA
16 (+3)
Saving Throws CHA +5
Senses Darkvision 60 ft., Passive Perception 10
Languages Gnoll
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Rampage. When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.

Cantrips (at will): poison spray, chill touch

1st level (2 slots): charm person, hellish rebukehellish rebuke

2st level (1 slots): misty step

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.

Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Description

Gnolls are feral, hyena-headed humanoids that attack without warning, slaughtering their victims and devouring their flesh.

Monster Tags: Gnoll

Habitat: DesertForestGrasslandHill

Robertoegb

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