Armor Class
13
(hide armor)
Hit Points
22
(5d8)
Speed
30 ft.
STR
8
(-1)
DEX
10
(+0)
CON
11
(+0)
INT
6
(-2)
WIS
8
(-1)
CHA
16
(+3)
Saving Throws
CHA +5
Senses
Darkvision 60 ft., Passive Perception 10
Languages
Gnoll
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Rampage. When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.
Cantrips (at will): poison spray, chill touch
1st level (2 slots): charm person, hellish rebuke, hellish rebuke
2st level (1 slots): misty step
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.
Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Description
Gnolls are feral, hyena-headed humanoids that attack without warning, slaughtering their victims and devouring their flesh.
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