Medium Or Small Undead, Any Alignment
Armor Class 12
Hit Points 22 (5d8)
Speed 0 ft., Fly 50 ft.
STR
1 (-5)
DEX
14 (+2)
CON
11 (+0)
INT
10 (+0)
WIS
10 (+0)
CHA
11 (+0)
Damage Resistances Acid, Cold, Fire, Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Necrotic, Poison
Senses Darkvision 60 ft., Passive Perception 10
Languages Understands all languages it knew in life but can't speak
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Invisibility. The Bonded Spirit is nearly invisible. They can only be seen by those who are attuned to their bonded weapon or those who make a successful perception check to see them. They can become openly visible at will. Their bonded weapon, when held in their hand and used is no longer invisible and appears as a floating weapon.

Incorporeal Movement. The Bonded Spirit can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Haunting Words. The Bonded Spirit cannot speak and mostly communicates through nods and movements to those that can see them. However, they can communicate a single word to a person's thoughts that echoes through their mind in a haunting tone. 

Undead Bond. Once the Bonded Spirit reaches 0 hit points it immediately retreat into its bonded weapon, which clatters to the floor as a normal weapon. They may return after a long rest. If they retreat into their bonded weapon this way 3 times, the bond is broken and they disappear for good. 

Actions

Ghostly Touch. Melee Spell Attack: +4 to hit, reach 5 ft., one creature. Hit: 10 (3d6) necrotic damage. 

Bonded Weapon. Melee or Ranged Weapon Attack: The Bonded Spirit may attack with the weapon they are bonded to. +3 to hit

Reactions

If the Bonded Spirit loses 15 or more damage in one hit it can immediately turn invisible and take the disengage action.

Description

The Bonded Spirit is a once-living creature that when killed bonded to a weapon or object, usually the weapon that was responsible for their death.

Habitat: UnderdarkUrban

MordaiFikad

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