Pounce. If the Chupacabra moves at least 30 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the Chupacabra can make one bite attack against it as a bonus action.
Multiattack. The Chupacabra makes two attacks: one with its bite and one with its claws. It can't make both attacks against the same target.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 4) piercing damage. If the target is a Medium or smaller creature, it is grappled (escape DC 13). Until this grapple ends, the target is restrained, and the Chupacabra can't bite another target.
Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.
Leech. When a creature is restrained by the Chupacabra's bite attack, it can use an action to force the creature to make a DC 15 Constitution saving throw. On a fail, the creature takes 2d8 Necrotic damage while the Chupacabra heals an amount equal to half the damage dealt, rounded up. On a success, the creature takes half damage and the Chupacabra does not heal.
Description
The Chupacabra is a nocturnal predator that specializes in ambushing prey, locking creatures between its jaws, and draining their blood before they can react. It tends to avoid fair fights against larger groups while hunting, preferring lone targets, but it will attack anything in order to defend its den.
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