Otherworldly Pact. The cultist summoner's spells are automatically cast at its highest available spell slot.
Supernatural Devotion. The cultist summoner has advantage on saving throws against being charmed or frightened.
Summoner's Vengeance. (1/long rest) When the cultist summoner is reduced to 0 hit points, a CR 3 creature (of type appropriate for the cultist summoner's worship/fanaticism) appears in the nearest unoccupied space. This creature lasts for 1 minute, or until it is reduced to 0 hit points, at which point it is reduced to dust. The creature is considered an ally to the allies of the cultist summoner and acts on the cultist summoner's initiative.
Spellcasting. The cultist summoner is an 8th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks).
Cantrips (at will): eldritch blast(see below), thaumaturgy, guidance
3rd Level Spells (3 Slots):armor of agathys, hex, spirit guardians, mirror image, shatter
Eldritch Blast. Ranged Spell Attack: +7 to hit, 150 ft., one target. Hit: 10 (1d10 + 4) force damage.
Devotions Favor (1/short or long rest). The cultist summoner can recover all expended spell slots.
Summon Ally (Recharge 5-6). The cultist summoner can summon a CR 3 creature (of type appropriate for the cultist summoner's worship/fanaticism) which appears in an unoccupied space, of the cultist summoner's choice, within 30 ft. This creature lasts for 1 hour or until one of the following conditions occur: the summoned creature is reduced to 0 hit points, it is dismissed by the cultist summoner, the cultist summoner is reduced to 0 hit points, or the cultist summoner uses this ability again. This creature is considered an ally to the cultist summoner and its allies and takes its turn immediately after the cultist summoner.
Summoner's Fury. The cultist summoner can use its bonus action to command a creature summoned by it to move up to half its movement speed and make a single attack against a creature of the cultist's summoner's choice, that the cultist summoner can see.
Summoner's Retribution. When the cultist summoner takes damage, it can use its reaction to command a creature summoned by it to make an attack against the attacker if its in range.
Description
Cultist summoners tap into the will of their patron to call forth loyal minions to fight for their cause. In many cases, summoners have been granted access directly to their patron's plane of existence to call forth allies that are unfailingly loyal in carrying out the summoner's mission.
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