Siege Monster: The dragon deals double damage to objects and structures.
Water Breathing: The dragon can breathe only underwater.
Multiattack: The dragon makes three attacks: one with its bite and two with its claws.
Bite: Melee Weapon Attack: +10 to hit, reach 15 ft., one target. Hit: 15 (2d8 + 6) [piercing] damage.
Claw: Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 9 (1d6 + 6) [slashing] damage.
Tail: Melee Weapon Attack: +10 to hit, reach 15 ft., one target. Hit: 16 (3d6 + 6) [bludgeoning] damage.
Poison Glob (Recharge 5-6): The dragon spits a 10-foot-diameter glob of acidic poison at a point within 60 feet of it. Each target in the glob’s area must make a DC 16 Dexterity saving throw, taking 24 (7d6) [poison] damage plus 24 (7d6) [acid] damage on a failed save, or half as much on a successful one. On a failed save the target gains the poisoned condition for 1 hour.
The dragon takes 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature’s turn. The dragon regains spent legendary actions at the start of its turn.
Detect: The dragon makes a wisdom (perception) check.
Tail Attack: The dragon makes a tail attack.
Constrict (Costs 2 Actions). The dragon causes 28 (8d6) [bludgeoning] damage to an object (such as a ship) that it is wrapped around.
Description
This 30-foot-long serpentine form has iridescent blue-green scales. Powerful flukes propel the draconic creature through the briny water. It’s head sports a pair of frilly purple-pink sail-like fins, with another spine-laden fin along its back. It’s tooth-filled maw drips acidic poison and its large oval eyes are black and as cold as the sea.
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