Medium Undead, Lawful Evil
Armor Class 17 Leather
Hit Points 111 (18d8 + 54)
Speed 30 ft.
STR
11 (+0)
DEX
16 (+3)
CON
16 (+3)
INT
20 (+5)
WIS
14 (+2)
CHA
16 (+3)
Saving Throws CON +9, INT +11, WIS +8
Skills Insight +9, Perception +9
Damage Resistances Cold, Lightning, Necrotic
Damage Immunities Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
Senses Truesight 120 ft., Passive Perception 19
Languages Common, Infernal
Challenge 19 (22,000 XP)
Proficiency Bonus +6
Traits

Legendary Resistance (3/Day). If the Rider fails a saving throw, it can choose to succeed instead.

Turn Resistance. The Rider has advantage on saving throws against any effect that turns undead.

rider. The Rider has a special Horse, all other animals are frightened of the Rider, also, only the Rider can ride this Horse. 

Actions

Paralyzing gaze. Melee Spell Attack: +12 to hit, reach 5 ft., one creature. Hit: 10 (3d6) cold damage. The target must succeed on a DC 18 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Legendary Actions

The Rider can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The Rider regains spent legendary actions at the start of its turn.

Paralyzing gaze. (Costs 2 Actions). The Rider uses its Paralyzing Touch.

Lair and Lair Actions

 

 

jenkinsfam

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