Medium Humanoid, Chaotic Good
Armor Class 17 Studded Leather
Hit Points 85 (8d8)
Speed 35 ft.
STR
10 (+0)
DEX
18 (+4)
CON
14 (+2)
INT
18 (+4)
WIS
14 (+2)
CHA
14 (+2)
Saving Throws DEX +7, INT +7
Skills Arcana +8, Investigation +8, Perception +5
Damage Resistances Cold
Senses Passive Perception 11
Languages --
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Glyph Magic. Amelie can use a bonus action to summon a glyph, which detonates upon being touched.

Fire Glyph. Amelie summons a fire glyph within 40 feet of herself, if detonated on an enemy they must pass a Dexterity Save of 16 or take 3d6 fire damage, half on a success. If detonated in herself, gain 2d4 fire damage on her next attack and the next melee attack that hits her deals 2d4 fire damage to the opponent.

Frost Glyph. Amelie summons a frost glyph, if detonated on an enemy they must pass a Constitution Save of 16, or have their movement speed slowed by half until the end of their next turn. If detonated on herself, Amelie can slide 20 feet in a direction of her choosing without movement speed cost, and her next attack does 2d4 cold damage.

Wind Glyph. Amelie summons a wind glyph, if detonated on an opponent they must pass a Strength Save of 16 or be hurled 30 feet into the air, and pass a DC 16 Dex save or fall prone. If used on herself, gain 2d4 thunder damage on next melee attack and force them backwards 10 feet.

Stone Glyph. Amelie summons an earth glyph, if detonated on an opponent they must pass a Dexterity Saving Throw DC 16 or be knocked back 5 feet as an earthen wall rises, 15 feet long and 15 feet tall. If activated on herself, A stone pillar rises underneath Amelie and raises her 15 feet in the air.

 

Actions

Multiattack. Amelie can attack twice with Myrtlenaster.

Myrtlenaster. Melee Attack Roll. +8 to hit, 1d8+5 piercing damage.

Spirit Guardian. Amelie summons a spirit guardian, which uses the Clockwork Stone Defender stat block.

Bonus Actions

Summon Glyph. Amelie summons a glyph.

Legendary Actions

SKAR Combo, Coldline (1 Karma Action, 1 Amelie Action): Karma whips Amelie back to her, during which Amelie leaves a trail of Frost Glyphs behind.

SKAR Combo, I Burn (1 Rei Action 1 Amelie Action): Amelie places a Wind Glyph behind Rei, who jumps off of it and burns a wind tunnel to an enemy, dealing an additional 2d4 fire

SKAR Combo, Summer Harvest (1 Skarlet Action, 1 Amelie Action ): Amelie summons a line of Wind Glyphs in a straight line, which Skarlet uses to sprint forward and back, rolling an attack on any enemy in the line, any opportunity attack on her is made with disadvantage. 

 

nicholasholdren

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