Ravenous: Whenever a target is taking DOT from the bleeding effect (1 Damage for 1D4 turn(s)) Gets the option to have advantage on an attack or saving throw per bleed stack.
Blood Sucker: Wether it’s friend of foe if anyone has the bleeding effect the enemies focus will divert.
Large nose: The nose is targetable at a disadvantage to remove the bloodsucker attack and applies 3 stack of bleed (1 Damage for 1D4 per stack)
Bloody Jab: 5 foot reach, 1 target. On hit take 1D6 Piercing Damage and add bleeding effect (1 Damage for 1D4 turn(s))
Bloodsucker: 15 foot range (if past 5 foot the target will lunge (cannot be used if not enough movement to meet the distance requirement)), 1 target, on hit target takes 1D8 of damage. Attacker heals 1d4. (Once per combat)
Metamorphosis: Once per combat can role a D4 of it lands on a 2 or 4 can regain all health and sprout wings allowing the flying effect.
Faulty Parry: Within a Melee attack both groups roll 1D6 + Strength/Dex for the reaction to hit. If the reaction occurs the creature will take 1 damage but suffer the bleed effect (1 Damage for 1D4 turn(s)).
Description
The foot soldiers of the crimson court these creatures travel in packs of 2-3. They have an extremely pale complexion, bloated rotting skin, shark-like teeth, black eyes, and a mosquito like nose. Can be of any humanoid species.
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