Tiny Aberration (Demon, Shapechanger, Warlock), Chaotic Evil
Armor Class 13
Hit Points 7 (3d4)
Speed 40 ft., Swim 20 ft.
STR
5 (-3)
DEX
17 (+3)
CON
10 (+0)
INT
7 (-2)
WIS
10 (+0)
CHA
10 (+0)
Skills Stealth +5
Damage Resistances Cold, Fire, Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 120 ft., Passive Perception 10
Languages Abyssal, Aquan, Common
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Shapechanger. The quasit can use its action to polymorph into a beast form that resembles a bat (speed 10 ft. fly 40 ft.), a gecko (40 ft., climb 40 ft.), or an eel (40 ft., swim 40 ft.), or back into its true form. Its statistics are the same in each form, except for the speed changes noted. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Magic Resistance. The quasit has advantage on saving throws against spells and other magical effects.

Amphibious. The quasit can breathe both air and water

Actions

Claws (Bite in Beast Form). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage, and the target must succeed on a DC 10 Constitution saving throw or take 5 (2d4) poison damage and become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Scare (1/Day). One creature of the quasit's choice within 20 feet of it must succeed on a DC 10 Wisdom saving throw or be frightened for 1 minute. The target can repeat the saving throw at the end of each of its turns, with disadvantage if the quasit is within line of sight, ending the effect on itself on a success.

Invisibility. The quasit magically turns invisible until it attacks or uses Scare, or until its concentration ends (as if concentrating on a spell). Any equipment the quasit wears or carries is invisible with it.

Description

The Aquasit is a familiar available to Fathomless Warlocks that have taken the Pact of the Chain. This quasit variant has been summoned from the depths specifically crafted to be a an extension of the Warlock's chosen Fathomless patron. The Aquasit was originally a basic Quasit but was fused with the powers of the Fathomless patron giving it the ability to breathe underwater as well as a basic swimming speed so as to aid the patron's Warlock both in and out of their watery domain. 

Monster Tags: DemonShapechanger

Habitat: Coastal

KingofpolY

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