Huge Beast, Unaligned
Armor Class 13 Natural Armor
Hit Points 110 (13d12 + 26)
Speed 10 ft., Swim 60 ft.
STR
19 (+4)
DEX
15 (+2)
CON
14 (+2)
INT
2 (-4)
WIS
12 (+1)
CHA
5 (-3)
Senses Darkvision 60 ft., Passive Perception 11
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Siege Monster: The squid deals double damage to objects and structures.

Water Breathing: The squid can breathe only underwater.

Actions

Multiattack: The squid makes five attacks: one with its bite and four with its tentacles.

Bite: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 18 (4d6 + 4) piercing damage. 

Tentacle: Melee Weapon Attack: +6 to hit, reach 15 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage. If the target is a creature, it is grappled (escape DC 14). Until the grapple ends, the target is restrained and takes 7 (1d6 + 4) bludgeoning damage on the squids turn. That tentacle can’t be used to attack. The squid has 10 tentacles.

Ink (Recharges after a short or long rest): The squid can expel a 30-foot-diameter ink cloud underwater. The area is considered heavily obscured for one minute unless dispersed due to significant currents or increased water movement. After releasing the ink, the squid can use a bonus action to take the Dash action. 

Description

This 30-foot-long pale white invertebrate has purple red splotches. It has 10 tentacles, two longer than the rest, armed with yellow barbs. It has large black emotionless eyes.

UndeadSilverback

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