Large Swarm of Medium beasts, Any Alignment
Armor Class 120 Natural
Hit Points 20000 (20000d20 + 50)
Speed 20 ft.
STR
30 (+10)
DEX
30 (+10)
CON
30 (+10)
INT
30 (+10)
WIS
30 (+10)
CHA
30 (+10)
Saving Throws STR +17
Skills Intimidation +120
Damage Resistances All
Condition Immunities Exhaustion
Senses Darkvision, Passive Perception 50
Languages Demodand Giant , Blink Dog , and Wolf
Challenge 24 (62,000 XP)
Proficiency Bonus +7
Traits

Special Trait Name. Enter the description for your special trait.

Spellcasting. The [monster name] is a #-level spellcaster. Its spellcasting ability is [ability score] (spell save DC #, +# to hit with spell attacks). The [monster name] has following [class name] spells prepared:
Cantrips (at will): [Fire rain], [Eldrich blast] 
1st level (2 slots): [Blindness, [Thunder clap] 

Actions

Action Name. Enter the description for your action.

Ambush

Action Melee Attack. Melee Weapon Attack: +#30 to hit, reach 10 ft., 4 target. Hit: 4 (6d100 + #) [Slashing] damage. 

Action Ranged Attack. RangedWeapon Attack: +15 to hit, range 30/60 ft., #2target. Hit: 2 (12d100 + #) [Explosion] damage.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

When overpowered the beast can summon a very large pack of wolves.

Reactions

Reaction Name. Enter the description for your action.

Pounce - Jumps on the attacker and starts to bite and claw.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Bite (Costs 1 Actions). When this beast bites you you take 20d100 of stabbing damage and 10d6 of slashing damage.

Description

Enter a general description for your monster here.

Tall and long dog-like beast with scars all over its body. its ears are long and come to a point. Long sharp teeth that stick out of its mouth. Claws that could cut rock and long enough to pierce through an ogers chest.

Lair and Lair Actions

Enter a description of your monster's lair here.

House of great fighter

Lair Actions

On initiative count 13 , the [beast] takes a lair action to cause one of the following effects; the [beast] can’t use the same effect two rounds in a row:

  • Stealth
  • Sneak attack

Regional Effects

The region containing a legendary [beast]’s lair is [Warm and inviting], which creates one or more of the following effects:

  • Confusion
  • Nausea to a foe

If the [beast] dies, these effects fade over the course of 2d12 days.

Monster Tags: beast companion

Habitat: ForestUrban

Duja_isme

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