Medium Humanoid (Orc), Chaotic Evil
Armor Class 15 (magic armor)
Hit Points 15 (2d12 + 6)
Speed 30 ft.
STR
15 (+2)
DEX
13 (+1)
CON
15 (+2)
INT
16 (+3)
WIS
14 (+2)
CHA
6 (-2)
Saving Throws INT +5
Damage Resistances Necrotic, Slashing
Condition Immunities Frightened
Senses Darkvision 60 ft., Passive Perception 14
Languages Common, Orc
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Special Trait Name. Abyssal Voices: tendrils of pure dark energy appear from out of its eyes, anyone within sight must make a wisdom saving throw DC15 or be frightened for 1 minute.

Spellcasting. The Abysmal Orc is a 2nd-level spellcaster. Its spellcasting ability is intelligence (spell save DC 13, +5 to hit with spell attacks). The Abysmal Orc has following [Warlock] spells prepared:
Cantrips (at will): Acid Splash, Chill Touch
1st level (3 slots): Arms of Hadar, Hex, Invisibility

Actions

ShortSword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 4) slashing damage.

Reactions

Reaction Name. Abysmal resurrection: upon hitting 0 HP, dark tendrils appear out of the air and envelop the Abysmal Orc in a dark energy caccon. he gains 30 temporary hit points while enveloped. if killed before its next turn it dies. if not, he is resurrected as a dark image of what he once was, regaining full stats.

Description

Orcs are burly raiders with prominent lower canines that resemble tusks. They gather in tribes that satisfy their bloodlust by slaying any humanoids that stand against them.

Monster Tags: Orc

Habitat: ArcticForestGrasslandHillMountainSwampUnderdark

Robertoegb

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