Undead Bane. RT-6's attacks deal an additional 10 (3d6) radiant damage to undead creatures. Furthermore, undead creatures within 30 feet of RT-6 have disadvantage on saving throws against being turned or banished.
Astral Awareness. RT-6 can see invisible creatures and objects within 60 feet and has advantage on initiative rolls.
Vibroblade Longsword Mastery. As a high-frequency weapon, RT-6's Vibroblade Longsword ignores resistance to non-magical slashing damage. It hums with deadly precision, dealing an extra 7 (2d6) force damage on a critical hit.
Laser Shielding. RT-6's tactical armor deflects energy-based attacks, granting immunity to radiant damage. Additionally, RT-6 has advantage on saving throws against spells that deal radiant or force damage.
Multiattack. Vanguard Operative RT-6 makes three attacks: two with their Vibroblade Longsword and one with the DC-15A Laser Rifle.
Vibroblade Longsword. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage, plus 7 (2d6) force damage.
DC-15A Laser Rifle. Ranged Weapon Attack: +8 to hit, range 100/400 ft., one target. Hit: 16 (3d10+3) radiant damage. If targeting an undead creature, the attack deals an additional 7 (2d6) radiant damage.
Radiant Pulse (Recharge 5-6). RT-6 channels their inner celestial power, releasing a pulse of radiant energy in a 30-foot radius. All creatures of their choice within the area must make a DC 18 Dexterity saving throw, taking 36 (8d8) radiant damage on a failed save, or half as much on a successful one. Undead creatures have disadvantage on this saving throw.
Teleportation Shift. RT-6 can teleport up to 60 feet to an unoccupied space they can see without provoking opportunity attack.
Tactical Counter. When hit by a melee attack, RT-6 can use their reaction to move up to half their speed without provoking opportunity attacks and make one Vibroblade Longsword attack.
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