Medium Humanoid (Elf), Typically Lawful Good
Armor Class 21 (Enhanced Tactical Armor)
Hit Points 270 (28d10 + 112)
Speed 30 ft., Fly 40 ft. (Jetpack), Swim 30 ft.
STR
20 (+5)
DEX
18 (+4)
CON
18 (+4)
INT
16 (+3)
WIS
17 (+3)
CHA
20 (+5)
Saving Throws STR +10, DEX +9, CON +9, WIS +8, CHA +10
Skills Athletics +9, Intimidation +10, Perception +7, Religion +6
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Radiant
Condition Immunities Charmed, Frightened
Senses Darkvision 60, Passive Perception 17
Languages Celestial, Common, Deep Speech, Elvish
Challenge 13 (10,000 XP)
Proficiency Bonus +5
Traits

Undead Bane. RT-6's attacks deal an additional 10 (3d6) radiant damage to undead creatures. Furthermore, undead creatures within 30 feet of RT-6 have disadvantage on saving throws against being turned or banished.

Astral Awareness. RT-6 can see invisible creatures and objects within 60 feet and has advantage on initiative rolls.

Vibroblade Longsword Mastery. As a high-frequency weapon, RT-6's Vibroblade Longsword ignores resistance to non-magical slashing damage. It hums with deadly precision, dealing an extra 7 (2d6) force damage on a critical hit.

Laser Shielding. RT-6's tactical armor deflects energy-based attacks, granting immunity to radiant damage. Additionally, RT-6 has advantage on saving throws against spells that deal radiant or force damage.

Actions

Multiattack. Vanguard Operative RT-6 makes three attacks: two with their Vibroblade Longsword and one with the DC-15A Laser Rifle.

Vibroblade Longsword. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage, plus 7 (2d6) force damage.

DC-15A Laser Rifle. Ranged Weapon Attack: +8 to hit, range 100/400 ft., one target. Hit: 16 (3d10+3) radiant damage. If targeting an undead creature, the attack deals an additional 7 (2d6) radiant damage.

Radiant Pulse (Recharge 5-6). RT-6 channels their inner celestial power, releasing a pulse of radiant energy in a 30-foot radius. All creatures of their choice within the area must make a DC 18 Dexterity saving throw, taking 36 (8d8) radiant damage on a failed save, or half as much on a successful one. Undead creatures have disadvantage on this saving throw.

Bonus Actions

Teleportation Shift. RT-6 can teleport up to 60 feet to an unoccupied space they can see without provoking opportunity attack.

Reactions

Tactical Counter. When hit by a melee attack, RT-6 can use their reaction to move up to half their speed without provoking opportunity attacks and make one Vibroblade Longsword attack.

Description

Description: Created for clandestine operations in the far reaches of the Astral Plane, Vanguard Operative RT-6 was engineered by advanced arcane and technological means as a living weapon tasked with eradicating the undead. Operatives from the Advanced Recon Commando group embody mastery of blade, firearm, and tactical maneuvering. RT-6, an astral elf paladin, is a paragon of this force, wielding both a high-frequency vibroblade long sword and a DC-15A laser rifle. Clad in specialized armor that glimmers as if woven from cosmic light, they are nigh invincible against radiant energy, allowing them to face even the most fearsome undead entities.

Lore: The Vanguard Operatives of ARC (Advanced Recon Commando) were created within secretive Astral conclaves to combat the ever-growing threat of undead forces creeping across the various dimensions. RT-6 is among the finest operatives. A skilled melee fighter augmented with the precision of advanced weaponry, RT-6 specializes in countering necromantic entities with unwavering zeal and tactical prowess. Legends say that RT-6 fought in over a hundred operations, including the Siege of Dread Nexus, wherein they personally cut down a lich that escaped the Material Plane after centuries of terror.

Monster Tags: NPCelf

Habitat: Urban

WilliamTaylor7652

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