Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 1) piercing damage. If successful, the bitten is infected with a powerful poison that can only be healed by cutting out the infected area, and drinking both Potion of Necrotic Resistance and Potion of Healing (Supreme). The area must then be cauterized with a heated, silvered blade. If not properly cured, does 10 necrotic damage for every day. Once HP drops to 0, creature must pass a DC18 CON check or be transformed into a Vampiric Zombie. Bite ignores resistances and immunities.
Grapple. NPC must pass a STR check on PC it attempts to grapple. If check fails, PC has reaction of unarmed strike. Unarmed Strike does 1d4 +2 bludgeoning damage.
Description
Undead zombies move with a jerky, uneven gait. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay. They are created specifically as traps for adventurers looking to investigate vampire covens. They are fitted with sharp, silver fangs to penetrate virtually any armor and skin-type.
Previous Versions
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11/1/2023 3:27:07 PM
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0
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1
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1A
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Coming Soon
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11/1/2023 6:46:13 PM
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0
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1
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1
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Coming Soon
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11/3/2023 6:06:01 PM
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1
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1
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1.5A
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Coming Soon
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