Medium Humanoid, Chaotic Evil
Armor Class 14 (Natural Armor)
Hit Points 82 (12d8 + 24)
Speed 30 ft.
STR
10 (+0)
DEX
14 (+2)
CON
14 (+2)
INT
18 (+4)
WIS
16 (+3)
CHA
12 (+1)
Skills Arcana +6, Insight +5
Senses Darkvision 60 ft, Passive Perception 13
Languages Abyssal, Common
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Actions

Multiattack: Hypno makes two attacks.

Dream Eater: Hypno targets a creature it can see within 30 feet. The target must succeed on a DC 14 Constitution saving throw or take 2d6 psychic damage, and Hypno regains hit points equal to the damage dealt.

Hypnosis: Hypno chooses a creature it can see within 60 feet. The target must succeed on a DC 14 Wisdom saving throw or fall asleep for 1 minute. The sleeping creature can repeat the saving throw at the end of each of its turns, waking up on a success or taking damage.

Nightmare Induction: Hypno can use its psychic abilities to induce nightmarish visions in the minds of its targets. As an action, it forces a creature within 60 feet to make a DC 14 Wisdom saving throw or take 4d6 psychic damage. A successful save reduces the damage by half.

DaddyChopsticks

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