Special Trait Name. Enter the description for your special trait.
Spellcasting. heavens add bonus action he can summon 2 angels per turn and max out at 10 angels spell last for 1 hour and then end for the day.
heavens add has defect after this is done its 1h he tired for 2 turns
Action Name. Enter the description for your action.
Action Melee Attack. excalibur 12d12 light damage
Action Ranged Attack. rain of the devine 5d5 for each sword up to 10 swords
cristal heal thing heals for 8d8
heavens rightue light been the blinds for 3 rounds and has a disadvantage on attacks for 5 turns
Reaction Name. Enter the description for your action.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name can pull out a shield that has an advantage on blocking attacks Angalo rolls twice and takes the hire one.
Description
Enter a general description for your monster here.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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