Medium Celestial (Angel), Lawful Good
Armor Class 26
Hit Points 130 (600d20 + 20)
Speed
STR
14 (+2)
DEX
17 (+3)
CON
14 (+2)
INT
17 (+3)
WIS
12 (+1)
CHA
18 (+4)
Saving Throws CON +11
Damage Vulnerabilities Acid, Necrotic
Senses Passive Perception 20
Languages --
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Special Trait Name. Enter the description for your special trait.

Spellcasting. heavens add  bonus action he can summon 2 angels per turn and max out at 10 angels spell last for 1 hour and then end for the day.

 heavens add has defect after this is done its 1h he tired for 2 turns

Actions

Action Name. Enter the description for your action.

Action Melee Attack. excalibur 12d12 light damage 

Action Ranged Attack. rain of the devine 5d5 for each sword up to 10 swords 

cristal heal thing heals for 8d8 

heavens rightue light been the blinds for 3 rounds and has a disadvantage on attacks for 5 turns 

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name can pull out a shield that has an advantage on blocking attacks Angalo rolls twice and takes the hire one.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

sasuke8

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