Fire Absorption. Whenever the golem is subjected to fire damage, it takes no damage and then expells it out as an attack.
Hardend Exterior. The golem is immune to bludgeoning damage having being built for the specific purpose.
Immutable Form. The golem is immune to any spell or effect that would alter its form.
Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.
Magic Weapons. The golem's attacks are magical.
Headbut. The golem makes one head but attack.
Slam. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage.
Fire breath(Recharge 6). The golem exhales a breath of heated air in a 15-foot cone. Each creature in that area must make a DC 19 Constitution saving throw, taking 2 (2d8) fire damage on a failed save, or half as much damage on a successful one.
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