Jump. If the Warbike moves at least 30 feet in a straight line, it can clear a distance of up to 60 feet when jumping over a chasm, ravine, or other gap. Each foot it clears on the jump costs a foot of movement.
Prone Deficiency. If the Warbike falls prone, it can't right itself and is incapacitated until pulled upright.
Stunt. On its turn, the driver of the Warbike can expend 10 feet of movement to perform one free vehicle stunt, such as a wheelie or a burnout. Before the stunt can be performed, the Warbike must move at least 10 feet in a straight line. If the driver succeeds on DC 10 Dexterity Check using the bike's Dexterity, the stunt is successful. Otherwise, the driver is unable to perform the stunt and can't attempt another stunt until the start of its next turn. If the check fails by 5 or more, the Warbike and all creatures riding it immediately fall prone as the bike wipes out and comes to a dead stop.
Juke. If the Warbike is able to move, the driver can use its reaction to grant the Devil's Ride advantage on a Dexterity Saving Throw.
Description
During the creation of this vehicle, the skilled artisans made an unintended error in the arcane formula, resulting in the unexpected awakening of sentience within the Warbike.
Previous Versions
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11/4/2023 3:41:56 AM
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7
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1
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1
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Coming Soon
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