Medium Humanoid (Human), Lawful Good
Armor Class 15 Plate
Hit Points 12 (2d8 + 2)
Speed 30 ft.
STR
14 (+2)
DEX
12 (+1)
CON
12 (+1)
INT
10 (+0)
WIS
11 (+0)
CHA
10 (+0)
Damage Resistances Poison
Condition Immunities Charmed
Senses Passive Perception 2
Languages Common
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Fairy Faze. When confronted with magical creatures, they are frightened, and do not take their first turn. However, take half damage to all magic based attacks.

Actions

Spear. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.

Halberd. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 7 (1d10 + 2) slashing damage.

Description

Castle guards for Duloc under the command of the Knight of Duloc in service of King Farquaad.

Previous Versions

Name Date Modified Views Adds Version Actions
11/4/2023 5:54:59 AM
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1
Coming Soon
GhostMage13

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