Armor Class
15
Plate
Hit Points
12
(2d8 + 2)
Speed
30 ft.
STR
14
(+2)
DEX
12
(+1)
CON
12
(+1)
INT
10
(+0)
WIS
11
(+0)
CHA
10
(+0)
Damage Resistances
Poison
Condition Immunities
Charmed
Senses
Passive Perception 2
Languages
Common
Challenge
1/8 (25 XP)
Proficiency Bonus
+2
Traits
Fairy Faze. When confronted with magical creatures, they are frightened, and do not take their first turn. However, take half damage to all magic based attacks.
Actions
Spear. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.
Halberd. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 7 (1d10 + 2) slashing damage.
Description
Castle guards for Duloc under the command of the Knight of Duloc in service of King Farquaad.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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11/4/2023 5:54:59 AM
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1
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0
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1
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Coming Soon
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