Tiny Aberration, Chaotic Evil
Armor Class 11
Hit Points 11 (4d4 + 1)
Speed 30 ft., climb 30 ft.
STR
6 (-2)
DEX
16 (+3)
CON
10 (+0)
INT
4 (-3)
WIS
12 (+1)
CHA
6 (-2)
Saving Throws DEX +5
Damage Resistances Acid
Condition Immunities Blinded
Senses Blindsight 40 ft (blind beyond this radius), Passive Perception 11
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Spider Climb. The upchucker can climb difficult surfaces, such as upside-down on ceilings, without needing to make an ability check.

Dark Colour. The upchucker has advantage on attempts to hide in dim light or darkness.

Dexterous. The upchucker may dash, dodge or disengage as a bonus action.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d6) piercing damage. 

Upchuck. Ranged Weapon Attack: +4 to hit, range 20 ft., one target. Hit: 6 (1d6 +3) acid damage. On a hit, any nonmagical flames attached to the target are extinguished. Hit or miss, the target must make a DC 13 Dexterity saving throw. On a failure, any nonmagical flames being carried by the target (such as a torch or a lantern) are extinguished.

Description

Upchuckers are invasive pests that stow away on the craft of interplanar travellers, hunting with their acidic vomit. They are notably territorial and can be dangerous in even small numbers. They look like massive black harvestmen with only four legs.

Previous Versions

Name Date Modified Views Adds Version Actions
11/4/2023 8:49:26 AM
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Habitat: UnderdarkUrban

Randomguy8566732

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