Large Elemental, Chaotic Good
Armor Class 18 (natural armor)
Hit Points 161 (14d10 + 84)
Speed 30 ft., Fly 90 ft.
STR
20 (+5)
DEX
16 (+3)
CON
22 (+6)
INT
16 (+3)
WIS
16 (+3)
CHA
22 (+6)
Saving Throws DEX +8, WIS +8, CHA +11
Damage Immunities Lightning, Thunder
Condition Immunities Charmed, Grappled, Prone
Senses Darkvision 120 ft., Truesight 120 ft., Passive Perception 16
Languages Auran, Celestial, Common
Challenge 14 (11,500 XP)
Proficiency Bonus +5
Traits

Elemental Demise. If the djinni dies, its body disintegrates into a warm breeze, leaving behind only equipment the djinni was wearing or carrying.

Innate Spellcasting. The djinni’s innate spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). It can innately cast the following spells, requiring no material components:

At will: detect evil and good, detect magic, thunderwave, Magic Mouth, Illusory Script 

5/day each: create food and water (can create wine instead of water) , tongues, wind walk, Phantasmal Force, Wind Wall, Seeming

3/day each: Chain Lightning, conjure elemental (air elemental only), creation, gaseous form, invisibility, major image, plane shift

Actions

Multiattack. The djinni makes three scimitar attacks.

Scimitar. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage plus 3 (1d6) lightning or thunder damage (djinni’s choice).

Create Whirlwind. A 5-foot-radius, 30-foot-tall cylinder of swirling air magically forms on a point the djinni can see within 120 feet of it. The whirlwind lasts as long as the djinni maintains concentration (as if concentrating on a spell). Any creature but the djinni that enters the whirlwind must succeed on a DC 18 Strength saving throw or be restrained by it. The djinni can move the whirlwind up to 60 feet as an action, and creatures restrained by the whirlwind move with it. The whirlwind ends if the djinni loses sight of it.

A creature can use its action to free a creature restrained by the whirlwind, including itself, by succeeding on a DC 18 Strength check. If the check succeeds, the creature is no longer restrained and moves to the nearest space outside the whirlwind.

Description

Anari is a female Djinni of unknown age who serves as a powerful patron. Her physical appearance is quite striking; she has long white hair, golden amber eyes, and light blue skin. She is a chaotic good aligned character, and is quite bubbly and energetic in her mannerisms. Anari is also tricky - she loves to test the wits of others and dearly loves a challenge.

However, beneath her extroverted personality lies a maternal side. Anari is highly protective, and will do whatever she can to ensure safety. She has a quirky sense of humor, and loves nothing more than to make laughs with her jokes and witty one-liners. She is also quite kind and caring, always there to lend a listening ear and offer words of wisdom when needed.

Anari is incredibly powerful, capable of controlling and manipulating the elements to her will. In addition to her magic powers, she also harbors a deep love of life and freedom. She loves going on adventures and exploring new places, and never tires of experiencing what the world has to offer.

Monster Tags: Genie

Habitat: CoastalDesert

julianj536

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