Legendary Resistance (3/day). If Ashiok fails a saving throw, they can choose to succeed instead.
Magic Resistance. Ashiok has advantage on saving throws against spells and other magical effects.
Immutable Form. Ashiok is immune to any spell or effect that would alter their form.
Innate Spellcasting. Ashiok's spellcasting ability is Intelligence (spell save DC 19). Ashiok can innately cast the following spells, requiring no material components:
At will: eldritch blast (4x 1d10 beams), misty step, tasha's mind whip
2/day: plane shift (eight other creatures and self)
Spellcasting. Ashiok is an 18th-level spellcaster. Their spellcasting ability is Intelligence (spell save DC 19, +11 to hit with spell attacks). Ashiok has following warlock spells prepared:
Cantrips (at will): blade ward, chill touch (4d8), mind sliver (4d6)
1st level (4 slots): cause fear, charm person, hellish rebuke
2nd level (3 slots): cloud of daggers, darkness, invisibility
3rd level (3 slots): fly, major image, tongues
4th level (3 slots): gate seal, shadow of moil, summon aberration
5th level (3 slots): dream, hold monster
6th level (1 slot): mental prison, mass suggestion
7th level (1 slot): dream of the blue veil
8th level (1 slot): maddening darkness
9th level (1 slot): psychic scream
Multiattack. Ashiok can make two claw melee weapon attacks.
Psionic Eldritch Blast. Ranged Spell Attack. +11 to hit, 120 ft. range, four targets. Hit: each beam deals 1d10 force damage plus 1d6 psychic damage.
Claw. Melee Weapon Attack. +9 to hit, reach 5ft., one target. Hit: 2d6 + 4 slashing damaged plus 1d6 psychic damage.
Armor of Shadows. As a bonus action, Ashiok can cast mage armor on themselves, without expending a spell slot or material components.
Blurred Appearance. On the first attack made against Ashiok after her turn, the attacking creature has disadvantage against Ashiok. Creatures do not benefit from truesight, tremorsense or blindsight when making this first disadvantaged attack against Ashiok.
Ashiok can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Ashiok regains spent legendary actions at the start of its turn.
Fear. Ashiok casts the fear spell without using a spell slot, requiring no spell components.
Vapor Form (cost 2 Actions). Ashiok transforms into a misty cloud with a flying speed of 30 ft for the next minute. Ashiok has resistance to nonmagical damage, and they have advantage on Strength, Dexterity, and Constitution saving throws. Ashiok can pass through small holes, narrow openings, and even mere cracks, though they treat liquids as though they were solid surfaces. Ashiok can't fall and they remain hovering in the air even when stunned or otherwise incapacitated. Ashiok can't manipulate objects but can still speak and cast spells.
Summon Shadow Demon (cost 3 Actions). Ajani summons a shadow demon at any open 10ft square within 60ft. It remains for 1 minute, until it or Ashiok dies, or until Ashiok dismisses it as an action.
Description
Ashiok is a being of strange and terrible beauty. They have long, slender fingers with long, talon-like claws for fingernails. Their mouth contains two rows of pointed teeth. While the bottom half of their head resembles a human's, the top half consists of two large black horns, made of a rough, rocky substance, that frame the void around them. Ashiok has no upper face, no cranium, eyes, or nose. In their place, there is only black smoke emanating from where the mouth and upper lip ended. This black smoke whirls around their head, swirling down in a wider radius outside the body and cooling the areas it touches.
Ashiok is capable of reaching into the dreams and fears that dwell inside of others. With this power, they can summon beings born of people's darkest fears, call them into reality and give them form. They become Ashiok's minions, eager to please their master, freed from the dreams of the believer. Ashiok uses these minions to tear down those who view themselves as untouchable and superior, believing that since all sentient beings feel fear, fear is the greatest equalizer of all beings. The dread vapors that emanate from Ashiok are an extension of the nightmare magic the mage wields, giving the walker easier access to the fears of those they enshroud. Ashiok travels the Multiverse in perpetual search of designs for the perfect embodiment of fear. They never laugh.
Ashiok was birthed as a new nightmare from the essence of the Lord of Dreams, Morpheus, Dream of the Endless. Ashiok has been tasked by Dream to search each plane, realm and dimension for the strongest nightmares born of mortals and creatures alike. Ashiok's true purpose is to provide balance to the domain of the Dreaming; while dreams and hopes are perpetually born in the minds of the living throughout the Mutliverse, Ashiok's existence is meant to strike pure fear and horror into the material plane so that people do not forget why they fear the dark and despair.
Now traveling in secret amongst the lands of Theros, Ashiok intends to harness this unique power of devotion. However, unlike the gods, Ashiok does not seek to become the object of belief. Instead, they seek the darker side of belief, the smoke, and screams that waft from the cold corners of nightmares. They know that if fond thoughts of the gods have power, then the dark phantasms spawned from fearing those gods hold even more: where there is a belief, there is doubt, and where there is doubt, there is the nightmare. And the world of Theros is a world full of believers.
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