acid spray. +2 to hit, on a hit deals 5d4 acidic damage
acid puddle. summons a 7 ft by 7 ft puddle of acid which is 1d6 ft deep. anything in the puddle takes 1d6 acidic damage per turn if they stay in the puddle.
Pitchfork. +3 to hit, on a hit deals 2d8 piercing damage.
Pitchfork acid beam - +2 to hit, on a hit deals 3d12 acidic damage. has a 2 round cooldown
Enter the description for how bonus actions work for your monster here.
Reaction Name. Enter the description for your action.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Enter a general description for your monster here.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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