Large Fiend, Chaotic Evil
Armor Class 14
Hit Points 42 (7d10)
Speed 35 ft., fly 20 ft.
STR
15 (+2)
DEX
14 (+2)
CON
12 (+1)
INT
12 (+1)
WIS
13 (+1)
CHA
6 (-2)
Senses Passive Perception 12
Languages --
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Actions

 

acid spray. +2 to hit, on a hit deals 5d4 acidic damage

acid puddle. summons a 7 ft by 7 ft puddle of acid which is 1d6 ft deep. anything in the puddle takes 1d6 acidic damage per turn if they stay in the puddle.

Pitchfork. +3 to hit, on a hit deals 2d8 piercing damage.

Pitchfork acid beam - +2 to hit, on a hit deals 3d12 acidic damage. has a 2 round cooldown

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Coralluna

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