Medium Humanoid (Angel, Archfey), Chaotic Neutral
Armor Class 19 Enchanted Robes
Hit Points 1180 (200d10 + 80)
Speed
STR
20 (+5)
DEX
22 (+6)
CON
30 (+10)
INT
20 (+5)
WIS
20 (+5)
CHA
28 (+9)
Saving Throws CON +16, CHA +15
Skills Arcana +16, Perception +16, Persuasion +14
Damage Resistances Lightning, Thunder
Senses Darkvision No range limit., Passive Perception 24
Languages Celestial, Common
Challenge 19 (22,000 XP)
Proficiency Bonus +6
Traits

Concentrated. Benevolence can hold up to three concentration spells at once. If he ever fails a check to hold one, the highest level is lost.

Spellcasting. Benevolence is an 20th-level spellcaster. His spellcasting ability is charisma (spell save DC20, +8 to hit with spell attacks). Benevolence has following Sorcerer spells prepared:
Cantrips (at will): Acid Splash, Fire Bolt, Ray of Frost, Shocking Grasp
1st level (10 slots): Earth Tremor, Ice Knife, Shield, Sleep, Witch Bolt
2nd level (8 slots): Cloud of Daggers, Dragon's Breath, Levitate
3rd level (7 slots): Fireball, Vampiric Touch, Thunder Step
4th level (6 slots): Conjure Shadow Demon, Storm Sphere
5th level (5 slots): Cone of Cold, Hold Monster, Wall of Stone
6th level (4 slots): Chain Lightning, Sunbeam
7th level (3 slots): Crown of Stars, Reverse Gravity, Power Word: Pain
8th level (2 slots): Earthquake, Power Word: Stun
9th level (1 slot): (Custom) Blade of Death

Actions

Multi-attack. Benevolence may either cast a number of spells with levels adding up to half his spellcasting level or make three great sword attacks, or, if Blade of Death is active, make an attack using that. 

Great-sword. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 5) slashing damage + 7 (2d6) lightning damage. 

Blade of Death. Spell Attack Damage: +16 to hit, reach 20 ft., two targets. Hit: 23 (4d8 +5) slashing + 9 (2d8) necrotic damage.

Reactions

Shield. +5 to AC.

Legendary Actions

Legendary Resistance (3/day). If Benevolence fails a saving throw or check or weapon attack, he may use one legendary resistance to save and / or hit.

Legendary Action Name (Costs 1 Actions). 1/round.

- Great-sword attack.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Benevolence appears to be a tall, lean man wearing golden robes. When he fights, he usually summons both the Blade of Death and the Crown of Stars, giving him a seven point glowing crown and a black blade boiling with necrotic energy. He is freckled, with golden eyes and long curly white hair.

Lair and Lair Actions

Lair Actions

On initiative count 20 and 10 (winning initiative ties), Benevolence takes a lair action to cause one of the following effects, and may not make the same lair action twice:

  • Lightning. Benevolence summons a bolt of lightning on a point within 300 ft. he can see. Every creature, including him, must make a DEX saving throw or take 3d10 points of lightning damage and be knocked 10 ft. away from the point.
  • Hail. Benevolence summons hail in a sphere centered on him with a radius of 100 ft. Every creature in that sphere must make a CON saving throw or take 3d10 of cold damage and the terrain becomes difficult until the end of his next turn or legendary action.
  • Wind. Benevolence summons a wind storm within 100 ft. of him. Every creature in that range must make a STR saving throw or be thrown 50 ft. in one direction Benevolence chooses. If a creature makes contact with another creature and / or surface, it takes 2d10 force damage.
  • Rain. Benevolence summons rain unlike any rain before. Every creature within 500 ft. of him must make either of WIS or INT throw or gain disadvantage on attacks against other creatures. This does not affect area of effect attacks.

Monster Tags: Angelhumanoid

TheDragonMaddy

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