Large Monstrosity (Shapechanger), Neutral
Armor Class 13
Hit Points 50 (5d12)
Speed 40 ft., Swim 30 ft.
STR
18 (+4)
DEX
12 (+1)
CON
16 (+3)
INT
6 (-2)
WIS
10 (+0)
CHA
6 (-2)
Saving Throws STR +7, CON +6
Skills Athletics +7, Perception +3, Survival +3
Damage Immunities Poison
Condition Immunities Charmed, Exhaustion, Poisoned
Senses Darkvision 120ft, Passive Perception 11
Languages Understands all known languages of the summoner.
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.

Keen Senses. The golem has advantage on perception checks relating to smell and hearing as well as survival checks related to tracking.

Immutable Form. The golem is immune to any spell or effect that would alter its form.

Actions

Multiattack. The abomination can make two attacks as an action: 2 claw attacks and can substitute one claw attack with a bite attack.

Claws. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 12 (2d6 + 5) slashing damage.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 12 (1d8 + 6) piercing damage and succeed on a DC (10+PB) strength saving throw or be knocked prone.

 

Description

Hp=10*character level

Attack Bonus = PB+4

Damage Bonus = PB + Flat Mod

EasyGame

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