Legendary Resistance (3/Day). If the void fails a saving throw, it can choose to succeed instead.
Magic Resistance. The void hunter has advantage on saving throws against spells and other magical effects.
Reflective Carapace. Any time the void hunter is targeted by a magic missile spell, a line spell, or a spell that requires a ranged attack roll, roll a d6. On a 1 to 5, the void hunter is unaffected. On a 6, the void hunter is unaffected, and the effect is reflected back at the caster as though it originated from the void hunter, turning the caster into the target.
Siege Monster. The void hunter deals double damage to objects and structures.
Amphibious. The void hunter can breathe air and water.
Multiattack. The void hunter can use its Frightful Presence. It then makes five attacks: one with its bite, two with its claws, one with its horns, and one with its tail. It can use its Swallow instead of its bite.
Bite. Melee Weapon Attack: +19 to hit, reach 10 ft., one target. Hit: 36 (8d12 + 10) piercing damage. If the target is a creature, it is grappled (escape DC 20). Until this grapple ends, the target is restrained, and the void hunter can’t bite another target.
Claw. Melee Weapon Attack: +19 to hit, reach 15ft., one target. Hit: 28 (8d8 + 10) slashing damage.
Horns. Melee Weapon Attack: +19 to hit, reach 10ft., one target. Hit: 32 (4d10 + 10) piercing damage.
Tail. Melee Weapon Attack: +19 to hit, reach 20ft., one target. Hit: 24 (8d6 + 10) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be knocked prone.
Frightful Presence. Each creature of the void hunter choice within 120 feet of it and aware of it must succeed on a DC 21 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if the void hunter is within line of sight, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the void hunter Frightful Presence for the next 24 hours.
Swallow. The void hunter makes one bite attack against a Large or smaller creature it is grappling. If the attack hits, the target takes the bite’s damage, the target is swallowed, and the grapple ends. While swallowed, the creature is blinded and restrained, it has total cover against attacks and other effects outside the void hunter, and it takes 56 (20d8) acid damage at the start of each of the void hunter turns.
If the void hunter takes 60 damage or more on a single turn from a creature inside it, the void hunter must succeed on a DC 20 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the void hunter. If the void hunter dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 30 feet of movement, exiting prone.
Fire Breath. The void hunter exhales fire in a 300-foot cone. Each creature in that area must make a DC 24 Dexterity saving throw, taking 260 (13d20) fire damage on a failed save, or half as much damage on a successful one.
Weakening Roar. The void hunter roars, this affects a creatures within a 200 foot radius. Each creature in that area must succeed on a DC 24 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. they also get -1 on DC rolls and a -2 to there own AC.
The tarrasque can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The tarrasque regains spent legendary actions at the start of its turn.
Attack. The void hunter makes one claw attack or tail attack.
Move. The void hunter moves up to half its speed.
Chomp (Costs 2 Actions). The void hunter makes one bite attack or uses its Swallow.
Description
the void hunter is an unknown beast. all of those who know of it are the most ancient beings and places like a ancient gods palace.this beast cannot be tamed and will attack anything. This being hunts creatures like greatwryms and tarsquite. this being is also know as the "world eater".
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