Amphibious. The dragon can breathe air and water.
Multiattack. The dragon makes two attacks: one with its bite and one with its claws.
Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage plus 7 (2d6) psychic damage.
Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Mind Blast (Recharge 5–6). The abomination magically emits psychic energy in a 60-foot cone. Each creature in that area must succeed on a DC 13 Intelligence saving throw or take (2d8 + 4) psychic damage and be stunned Until the end of the creatures next turn.
2 legendary actions a day
1. Creates abominations from sheer force of will. (3 abomination workers)
2. Create 2 warrior class abominations.
Description
A young dragon driven insane and experimented on by a crazy exiled mind flayer attempting to create an artificial elder brain. Reacting in such a way to take on more mind flayer characteristics and gaining the ability to shape the world around it with its mind.
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