Limited Telepathy. The couatl can magically communicate simple ideas, emotions, and images telepathically with any creature within 100 feet of it that can understand a language.
Magic Weapons. The couatl's weapon attacks are magical.
Shielded Mind. The couatl is immune to scrying and to any effect that would sense its emotions, read its thoughts, or detect its location.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 hour. Until this poison ends, the target is unconscious. Another creature can use an action to shake the target awake.
Change Shape. The Couatl can use its action to polymorph into a beast form that resembles a cat (speed 40 ft., climb 30 ft.), an owl (5 ft., fly 60 ft.), or a poisonous snake (30 ft., swim 30 ft.), or back into its true form. Its statistics are the same in each form, except for the speed changes noted. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
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