- Celestial Pact: The Archlich has advantage on saving throws against spells and other magical effects.
- Sacrificial Power: When the Archlich reduces a creature to 0 hit points, it gains temporary hit points equal to the creature's CR or level.
- Touch of the Celestial: Melee Spell Attack: +12 to hit, reach 5 ft., one target. Hit: 25 (3d10 + 6) radiant damage. The target must make a DC 21 Wisdom saving throw or be paralyzed until the end of its next turn.
- Spellcasting: The Archlich is a 20th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 21, +13 to hit with spell attacks). The Archlich can cast spells from the Cleric and Wizard spell lists.
Enter the description for how bonus actions work for your monster here.
Celestial Rebuke: When the Archlich takes damage from a creature within 60 feet of it, it can use its reaction to force the creature to make a DC 21 Wisdom saving throw. On a failed save, the creature takes 22 (4d10) radiant damage.
The Archlich can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Archlich regains spent legendary actions at the start of its turn.
- Spell (2 actions): The Archlich casts a spell from its list, using a spell slot as normal.
- Radiant Burst (1 action): The Archlich emits a burst of radiant energy. Each creature within 20 feet of it must make a DC 21 Constitution saving throw, taking 15 (3d10) radiant damage on a failed save, or half as much damage on a successful one.
- Heavenly Shift (1 action): The Archlich teleports up to 30 feet to an unoccupied space it can see.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
The Celestial Archlich is adorned with ancient robes woven with celestial patterns. Its skeletal form emits a soft, radiant glow. Where its eyes should be, twin stars burn with the light of the heavens.
Lair and Lair Actions
LAIR AND LAIR ACTIONS DESCRIPTION:
- The Archlich's lair is a grand celestial observatory, situated in a plane touched by both the heavens and the mortal world. At the start of each of its turns, the Archlich can take one of the following lair actions:
- The Archlich summons 1d4 celestial spirits to its aid. These spirits act on its initiative and obey its commands.
- A beam of radiant energy shoots down from the observatory's central dome, targeting a creature the Archlich can see. The creature must succeed on a DC 21 Dexterity saving throw or take 33 (6d10) radiant damage.
- The stars above shift, changing the battlefield's landscape. Up to three 10-foot-square areas within the lair become difficult terrain until the Archlich's next turn.
Comments