Tunneler. The worm can burrow through solid rock at half its burrow speed and leaves a 10-foot-diameter tunnel in its wake.
Missile: The worm shoots 1d4 missiles that explode in a 5 foot sphere, for each foot away from the center remove 1 1d6 die from the 5d6 damage that comes from a point blank shot, the missile flies at 50 ft per turn to the location that the creature was when shot. The missile can be destroyed if it takes any damage and will explode where it is.
Bite: +10 to attack, deals 4d8 piercing damage, if they get bitten then roll a DC 18 dex saving throw to avoid getting swallowed, if they get swallowed they take 3d8 and can make a consatution saving throw
Tail Stinger. Melee Weapon Attack: +14 to hit, reach 10 ft., one creature. Hit: 19 (3d6 + 9) piercing damage, and the target must make a DC 19 Constitution saving throw, taking 42 (12d6) poison damage on a failed save, or half as much damage on a successful one.
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