Walking Storage. A Small Chester is train to keep it's chest form and follow it's master. A Small Chester can hold 12 cubic feet/ 300 pounds of gear. And moves on tiny tentacles. If owned by an Player it will follow simple commands STAY/FOLLOW/OPEN/CLOSE but is temperamental beyond that (players can roll to convince) and it will generally try to avoid battle.
Shapechanger. The Chester can use its action to polymorph into an object or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed and is dropped. It reverts to its true form if it dies.
Adhesive (Object Form Only). The Chester adheres to anything that touches it. A Huge or smaller creature adhered to the mimic is also grappled by it (escape DC 13). Ability checks made to escape this grapple have disadvantage.
False Appearance (Object Form Only). While the Chester remains motionless, it is indistinguishable from an ordinary object.
Grappler. The Chester has advantage on attack rolls against any creature grappled by it.
Pseudopod. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage. If the mimic is in object form, the target is subjected to its Adhesive trait.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 4 (1d8) acid damage.
Lid Slam. If touched by a stranger (in chest from) the Chester will slam their fights in it lid. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: (1d6 + 1) bludgeoning damage.
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