Huge Construct
Armor Class 16 Metal
Hit Points 130 (15d12 + 40)
Speed 25 ft.
STR
18 (+4)
DEX
12 (+1)
CON
18 (+4)
INT
8 (-1)
WIS
8 (-1)
CHA
8 (-1)
Saving Throws DEX +4, CON +7
Damage Immunities Poison
Senses Passive Perception 10
Languages --
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Dash. Increase movement speed by 10ft for the round. You have two charges, regaining one at the end of every round. Or, you may expend a charge to gain advantage on a dexterity saving throw. 

Embark. A humanoid of medium size or small, May use their action to embark into the titan. While embarked, The titan uses the mental statistics of the pilot and gains an additional attack (Light and Standard only.) Additionally while the pilot is embarked, The titan and pilot share the Titans initiative. 

Battery. If the pilot spends their bonus action inserting a battery into the titan the titan receives 25 points of temporary hp. 

★ Gas Canister. (Recharge 5-6) You have two charges. As a free action on your turn you may shoot out a gas canister within 30 feet of you. the gas fills a 15 foot radius circle from where it lands, and can be ignited with any fire damage. It lasts for 2 rounds unignited, but once ignited it lasts until the end of the scorches next turn. (3d4) Fire Damage. 

Tempered Metal. Scorch is immune to its own fire damage.

Seige Monster. Scorch does double damage to structures and objects. 

 Pilot Friendly. Abilitys with a ★ can only be done if the titan is being piloted. 

Actions

Fire Shield. Melee Weapon Attack: +8 to hit, reach 5 ft., 1 target. Hit: ? (3d6+4) [Fire] damage. 

Thermite Cannon. Ranged Weapon Attack: +8 to hit, range 30/90 ft., 1 target. Hit: ? (4d8 + 4) [Bludgeoning] damage. Everyone within 5 feet of the impact must make a dc (16) Dex saving throw or take 2d6 fire damage on the start of their next turn, Taking no damage on a success. 

 

Bonus Actions

 

 ★ Fire Shield. Melee Weapon Attack: +8 to hit, reach 5 ft., 1 target. Hit: ? (3d6+4) [Fire] damage. (only if being piloted.)

Wall of Fire. (Recharge 4-6) The scorch throws down a 30 foot long wall of fire. Everyone who is hit by it must make a dc 16 dex save or take 3d8 fire damage, or half on a success.

Reactions

★ Fire Shield. The fire shield has an hp pool of 30 hp. As a reaction, you may use it to absorb an incoming ranged attack worth of damage. The Shield regenerates 15 hp at the end of scorches turn. You cant attack or use the fire shield if it is out of hp. 

Description

 Cinder is based of the scorch titan in titanfall 2. Hopefully you all enjoy!

 

 

JoeMama_

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