Medium Humanoid, Chaotic Evil
Armor Class 11
Hit Points 58 (9d8 + 18)
Speed 30 ft.
STR
15 (+2)
DEX
13 (+1)
CON
14 (+2)
INT
10 (+0)
WIS
11 (+0)
CHA
10 (+0)
Skills Perception +4, Stealth +3
Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Senses Passive Perception 14
Languages Only languages it knew in life
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Smell. The waswolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Actions

Multiattack. The waswolf makes either two attacks: one with its bite and one with its claws, or one attack with its ectoplasm. 

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage. 

Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (2d4 + 2) slashing damage.

Ectoplasm: Ranged Attack: +4 to hit, reach 30 ft., one creature. Hit: 10 (3d6 + 2) necrotic damage. If the target is hit, they are covered in the ectoplasm and take 1d6 necrotic damage each round until they or an ally use their action to wipe it off. 

 

Description

A waswolf is the wandering soul of a wolf that died a violent death. It will seek out the cause of its suffering and destroy it, then it will cease to exist and rest in peace. 

Habitat: ForestHill

Shaken_Thesaurus

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