Medium Humanoid (Human)
Armor Class 12 Natural/Cloth
Hit Points 120 (20d10)
Speed 60 ft.
STR
8 (-1)
DEX
10 (+0)
CON
10 (+0)
INT
16 (+3)
WIS
16 (+3)
CHA
13 (+1)
Senses Passive Perception 15
Languages Common
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Elementalist: This creature can be either Electro (Lightning) or Cryo (Frost). They will have different attacks depending on their element.

Actions

Summon Cicins: Summons up to 3 cicins of the cicin mage's element. These cicins will have their own turns and roll initiative when summoned, but are used in some attacks made by the cicin mage. The summoned cicins cannot have higher initiative than the cicin mage that summoned them, and lose their turn for the round if used by an attack made by the cicin mage. A cicin mage can only ever have 3 summoned cicins at one time.

Blink: If the cicin mage is Electro, it teleports to an area within 60 feet. If the cicin mage is Cryo, it lets a cicin use its movement speed before executing this action, then swaps positions with the cicin (Requires summoned cicin if Cryo).

Elemental Shield: Consumes energy from all summoned cicins to form a shield of the cicin mage's element. If Electro, the shield will deal 2d4 Lightning (Electro) damage to tsrgets within 15 feet of the cicin mage at the end of each turn; it will have health equal to 2X the number of creatures in combat, and wil lose 1 health at the end of each turn or when hit with a Fire(Pyro) Ice(Cryo), Wind(Anemo), Earth(Geo) or Plant(Dendro) attack. If Cryo, the shield will have health equal to 40% of cicin mages health X number of cicins consumed; The shield takes double damage from pyro, 1.5X from bludgeoning, 1/10X from slashing and 1X from Lightning (immune to other forms of damage). When shield is active, all attacks made on the cicin mage will instead hit the shield. Cannot be used without summoned cicins, and will consume the summoned cicins when using this action.

Cicin Charge: Makes all of the cicin mage's summoned cicins charge at a target within 60 feet. Each cicin rolls +3 to hit, dealing 3d4 damage of their element upon hitting the target. Cannot be used with no summoned cicins.

Thunderbolt: Summons a thunderbolt at the location of a target within 60 feet. The target must make a DC 15 wisdom saving throw. The target takes 6d4 Lightning (Electro) damage on a failed save, or half as much on a successful save. Only usable by Electro cicin mages.

Cryo Blast: Creates a blast of Cryo energy around the cicin mage.Targets within 10 feet must make a DC 15 dexterity saving throw. Targets take 6d4 Ice(Cryo) damage on a failed save, or half as much on a successful save.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Woloran

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