Armor Class
11
Hit Points
13
(3d6 + 3)
Speed
20 ft.
STR
12
(+1)
DEX
12
(+1)
CON
13
(+1)
INT
1
(-5)
WIS
7
(-2)
CHA
2
(-4)
Damage Resistances
Bludgeoning, Force, Thunder
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Prone
Senses
Blindsight 60 ft. (blind beyond this radius), Passive Perception 8
Languages
--
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Bouncy. The slime can use its movement to jump up to 10 feet high and 20 feet across. Additionally, when the slime takes bludgeoning, force, or thunder damage, it is pushed 20 feet away from the source of the damage.
Actions
Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6+1) bludgeoning damage, and the target must succeed on a DC 11 Constitution saving throw or be knocked prone.
Description
Bouncy slimes can be found in most moderately temperate environments, and vary in color depending on region. As their name implies, their bodies are round and bouncy, and some describe them as strangely cute.
Ooze Nature. An ooze doesn’t require sleep.
Previous Versions
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10/23/2023 2:48:23 AM
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10/23/2023 6:18:04 AM
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11/6/2023 6:07:23 PM
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