Armor Class
16
Hit Points
45
(6d10 + 2)
Speed
50 ft.
STR
16
(+3)
DEX
12
(+1)
CON
14
(+2)
INT
2
(-4)
WIS
10
(+0)
CHA
5
(-3)
Senses
Darkvision 10ft, Passive Perception 11
Languages
--
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Keen Smell. The caribou has advantage on Wisdom (Perception) checks that rely on smell.
Charge. If the caribou moves at least 20 feet straight toward a target and then hits with a ram attack on the same turn, the target takes an extra 7 (2d6) damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be forced prone.
Actions
Horns. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6+3) bludgeoning damage. Caribou are arboreal creatures that prefer colder climes. They travel in small to very large herds led by a dominant buck.