Large Beast, Any Alignment
Armor Class 16
Hit Points 45 (6d10 + 2)
Speed 50 ft.
STR
16 (+3)
DEX
12 (+1)
CON
14 (+2)
INT
2 (-4)
WIS
10 (+0)
CHA
5 (-3)
Senses Darkvision 10ft, Passive Perception 11
Languages --
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Keen Smell. The caribou has advantage on Wisdom (Perception) checks that rely on smell.

Charge. If the caribou moves at least 20 feet straight toward a target and then hits with a ram attack on the same turn, the target takes an extra 7 (2d6) damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be forced prone.

 

 

Actions

Horns. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6+3) bludgeoning damage. Caribou are arboreal creatures that prefer colder climes. They travel in small to very large herds led by a dominant buck.

Monster Tags: beast companion

Agaymushroom