Medium Celestial (Angel), Typically Lawful Good
Armor Class 16 (natural armor)
Hit Points 40 (8d8 + 4)
Speed 40 ft., Fly 60 ft.
STR
14 (+2)
DEX
10 (+0)
CON
18 (+4)
INT
10 (+0)
WIS
14 (+2)
CHA
18 (+4)
Saving Throws WIS +5, CHA +7
Skills Insight +9, Perception +9
Damage Resistances Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Exhaustion, Frightened
Senses Darkvision 60 ft., Passive Perception 16
Languages Celestial, Common, Telepathy 90ft
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Angelic Weapons. The Valkyrie Queen's weapon attacks are magical. When the Valkyrie Queen hits with any weapon, the weapon deals an extra (2d4+2) radiant damage.

Innate Spellcasting. The Valkyrie Queen's spellcasting ability is Charisma (spell save DC 15). The Valkyrie Queen can innately cast the following spells, requiring only verbal components:

At will: detect evil and good

1/day each: commune, raise dead

Magic Resistance. The Valkyrie Queen has advantage on saving throws against spells and other magical effects.

Devine truth. The Valkyrie Queen instantly knows if it heard a lie and knows what creature lied if the creature is visible to the Valkyrie Queen.

Actions

Multiattack. The Valkyrie Queen makes two Mace attacks and one Wing attack.

Mace. Melee Weapon Attack: (+5) to hit, reach 5 ft., one target. Hit: 7 (1d6 + 2) bludgeoning damage.

Wing. Melee Weapon Attack: (+5) to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) slashing damage.

Healing Touch (3/Day). The Valkyrie Queen touches another creature. The target magically regains 21 (4d8 + 3) hit points and is freed from any curse, disease, poison, blindness, or deafness.

Change Shape. The Valkyrie Queen magically polymorphs into a humanoid or beast that has a challenge rating equal to or less than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the Valkyrie Queen's choice).

In a new form, the Valkyrie Queen retains its game statistics and ability to speak, but its AC, movement modes, Strength, Dexterity, and special senses are replaced by those of the new form, and it gains any statistics and capabilities (except class features, legendary actions, and lair actions) that the new form has but that it lacks.

Reactions

Rebuke the untruthful. The Valkyrie Queen can use it's reaction to inflict 2 (1d6-1) radiant damage on a creature that has spoken a lie that the Valkyrie Queen heard.

The Valkyrie Queen must make a charisma saving throw (DC 13); on a failed save the Valkyrie Queen can't use Devine truth for (1d4) turns, success or fail the Valkyrie Queen can't use this feature for 4 turns.

 

Description

The Valkyrie Queen is like the normal Valkyries, only more transformed into that of a magic statue and also more regal.

The Valkyrie Queen is also slightly larger with bigger wings and more vibrant colours.

Monster Tags: Angel

Habitat: UnderdarkUrban

MysteriousManInTheMansion

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