Medium Construct, Neutral
Armor Class 12 Natural Armor
Hit Points 22 (4d8 + 4)
Speed
STR
8 (-1)
DEX
10 (+0)
CON
12 (+1)
INT
18 (+4)
WIS
14 (+2)
CHA
9 (-1)
Saving Throws INT +6
Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Exhaustion, Frightened, Petrified, Poisoned
Senses Darkvision 60 ft, Passive Perception 12
Languages All known languages of its creator
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Immutable Form. 

Animated spellcasters are immune to any spell or effect that alters their form.

Conjuration. 

Animated spellcasters have the ability to learn and cast spells, just like any spell class, however they are restricted to learning only one level 1 spell and two cantrip. When creating an Animated Sorcerer, choose a cantrip from the Wizard spell table, Bard, Cleric, Sorcerer, or Druid, then choose a spell from the same table. The caster during his turn can expend a number of spell slots equal to his creator's main attribute plus his proficiency.

 

 
Actions

Double Casting. An Animated Conjurer can expend a spell and a cantrip during its turn, as long as one of them has a bonus action as its casting time..

 

Reactions

Magic Conversion. animated spellcasters can cast the "Absorb Elements" spell in a slot equal to their master's primary magic attribute and convert the absorbed damage into temporary hit points, which they can grant themselves or allies within 30 feet of them. distance.

Mythic Actions

Advanced Conjuration. Over time, the constructor's creator can increase its spellcasting power by attaching an energy core to the construct's heart. The larger and more valuable the crystal, the more powerful the construct will become. You can find information on crystal values and their respective effects in the Description section.

Description

Crystal 100gp: When attaching the first core of power, the construct receives a greater magic storage, receiving 2 more slots of Lv 1

Crystal 200gp: Upon receiving a larger core, the construct gains the ability to learn greater spells, receiving 1 Lv 2 spellslot and knowledge of 1 spell

Crystal 300gp: In its third core the construct receives a second slot of Lv2

Crystal 400gp: Upon receiving this core, the construct awakens the power of a greater spellcaster, being able to learn a new trick along with 2 spells of lv1

Crystal 500gp: In its fifth core stage, the construct gains enough energy to gain 2 more lv2 slots.

Crystal 1000gp: At its penultimate core, the construct gains a lv3 spell slot.

Crystal 10000gp: Upon reaching its last core, the construct is at its full power receiving greater knowledge in magic, upon attaching this core the construct learns 1 level 3 spell along with 3 slots of level 1 and a slot of lv2

 

*I am not the original creator of this Monster and do not claim any ownership over it.

Previous Versions

Name Date Modified Views Adds Version Actions
11/5/2023 5:13:48 AM
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1
1
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11/7/2023 1:22:52 AM
6
0
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CONIZGUZ

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