Phase shift. Upon reaching 300 or less hp Astel's becomes enraged. Astel's "Waves of Darkness" become "Large Waves of Darkness" and all of it gains one extra attack per action.
Multiattack. Astel makes 3 attacks choosing from the options bellow.
Bite. Melee Weapon Attack: +15 to hit, reach 20 ft., 1 target. Hit: 22 (3d8 + 9) [slashing] damage.
Cosmic burst. RangedWeapon Attack: +18 to hit, range 100/1000 ft., 1 target. Hit: 28 (3d10 + 12) [radiant] damage.
Tail sting. RangedWeapon Attack: +18 to hit, range 20/100 ft., 1 target. Hit: 22 (2d12 + 9) [piercing] damage.
Teleport. Astel raises its hands, forming an orb around itself. After a delay, Astel will teleport to an unoccupied space within 500 ft. Everyone within a 30 ft. radius must succeed a (dc 22 dex) saving throw or take 15 (5d6) thunder damage, and be knocked prone. A creature that succeeds on its saving throw takes half as much damage and isn’t knocked prone.
Meteors of Astel. Upon reaching 300 hp, and again at 100 hp, Astel teleports to an unoccupied space within 500ft and casts meteor swarm (dc 22 dex save)
Astel can take 4 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Astel regains spent legendary actions at the start of its turn.
Nebula (Costs 1 Actions). Astel swipes its hands in varying patterns, leaving behind an exploding cloud of stars. Melee Weapon Attack: +15 to hit, reach 20 ft., 1 target. Hit: 16 (1d12 + 9) [bludgeoning] damage. This attack leaves behind a line of stars 10 ft. wide and 40 ft. long, after 1 round this nebula explodes. All creatures in range must make a (dc 20 dex) saving throw or take 42 (12d6) [fire] damage. A creature that succeeds on its saving throw takes half as much damage.
Waves of Darkness (Costs 1 Actions). Astel creates three orbs on its arms, before slamming it down and create shockwave that pulses three times, with a higher radius each time. choose a location for the epicenter, all creatures within a 20 ft., 30 ft., and a 40 ft. radius must make a dc 20 dex save for each radius they are inside of, taking 18 (2d8 + 10) [force damage] for every failed save. A creature that succeeds on its saving throw takes half as much damage
Large Waves of Darkness (Costs 1 Actions). Astel creates four orbs on its arms, before slamming it down and create shockwave that pulses three times, with a higher radius each time. choose a location for the epicenter, all creatures within a 20 ft., 30 ft., 40 ft., and a 50 ft. radius must make a dc 20 dex save for each radius they are inside of, taking 18 (2d8 + 10) [force damage] for every failed save. A creature that succeeds on its saving throw takes half as much damage
Diving Grab (Costs 3 Actions). After a Teleport, Astel positions itself directly above its target and grabs them, shoving them into their massive pincers. Melee Weapon Attack: +23 to hit, reach 20 ft., 1 target. Hit: 37 (6d10 + 7) [slashing] damage.
Description
A malformed star born in the flightless void far away. Once destroyed an Eternal City and took away their sky. A falling star of ill omen.
Astel Naturalborn of the Void has a vaguely insectoid body, comprised of multi-coloured orbs that form a tail akin to a scorpion's, with translucent wings and six limbs that end in human-like hands, with the front two possessing six digits each. It has a humanoid skull with large mandibles, and a large blue eye can be seen through a crack in the front of the skull.
Long ago the Greater will sent Astel to the eternal cities in order to punish the Nox for the heresy trying to forge a new lord. upon destroying the eternal cities Astel burrowed into a large subterranean lake, there it remains.
Comments