Medium Construct (Bard), Neutral
Armor Class 15 Natural armor
Hit Points 22 (3d8)
Speed 40 ft., Fly 40 ft.
STR
4 (-3)
DEX
12 (+1)
CON
14 (+2)
INT
14 (+2)
WIS
4 (-3)
CHA
16 (+3)
Skills Performance +14
Senses Darkvision 60 ft, Passive Perception 12
Languages Knows all languages of its creator.
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Vigilant. The Accompanist can't be surprised. 

Hit Points: 2 + your Charisma modifier + 5 times your bard level (the Accompanist has a number of Hit Dice [d8s] equal to your Bard level) 

Bustling Rhythm: At the start of combat, you can choose to roll a d6, 1-3 is a failure 4-6 is a success  If you succeed, your Steel Accompaniment gains 1d6 bardic inspiration die that it can immediately give to you or a companion within 30 feet. If this die is not used it disappears at the end of the recipient's first turn.

Actions

3rd Level

Mending Bond (3/day). Your Accompaniment heals you or a Companion for 1d8+2 hit points. 

Repair (3/Day). The magical mechanisms inside the Accompanist restore 2d8 + PB hit points to itself or to one construct or object within 5 feet of it. 

6th level

Concentrated Crowd: You command your steel accompaniment to control the audience and stop interruptions during the performance. 3/day command Accompaniment to cast Silence on 1 target as an action. 

 

Reactions

Deflect Attack. The Accompanist imposes disadvantage on the attack roll of one creature it can see that is within 5 feet of it, provided the attack roll is against a creature other than the Accompanist. 

Description

You determine the Accompanists appearance, how it is constructed; and which instrument(s) it will embody. You decide whether it has 2/4 legs, wheels, or if it can hover, these choices will affect its movement. All other aesthetic choices Don't affect its game statistics. 

In combat, the Accompaniment shares your initiative count. It can move and use its reaction on its own, but the only action it takes on its turn is the Dodge action, unless you take a bonus action on your turn to command it to take another action. That action can be one in its stat block or some other action. If you are incapacitated, the defender can take any action of its choice, not just Dodge. 

If the Mending spell is cast on it, it regains 2d6 hit points. If it has died within the last hour, you can use your smith's tools as an action to revive it, provided you are within 5 feet of it and you expend a spell slot of 1st level or higher. The steel Accompaniment returns to life after 1 minute with all its hit points restored. 

At the end of a long rest, you can create a new Steel Accompanist if you have smith's tools with you. If you already have Accompaniment from this feature, the first one immediately perishes. The accompanist also perishes if you die. 

Previous Versions

Name Date Modified Views Adds Version Actions
11/5/2023 5:17:31 AM
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11/7/2023 8:46:29 AM
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Monster Tags: construct

CONIZGUZ

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