Medium Or Small Humanoid (Any), Lawful Evil
Armor Class 16 Plate
Hit Points 85 (8d20 + 1)
Speed
STR
18 (+4)
DEX
10 (+0)
CON
16 (+3)
INT
10 (+0)
WIS
10 (+0)
CHA
8 (-1)
Saving Throws STR +6
Condition Immunities Charmed, Exhaustion, Frightened
Senses Passive Perception 12
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Can hit 2 times per turn with Brass Knuckles

Has 5 grenades per combat

Actions

Action Name. Enter the description for your action.

Brass Knuckles: +4 to hit, reach 5 ft. Hit: (1d8 + 2) [Bludgeoning] damage. 

Grenade: dex saving throw off 10 to hit, range 10/30 ft. Hit: (4d12 + 4) [Force] damage.

Bonus Actions

Can Laugh really intimidatingly making everyone roll a charisma saving roll of 10

Reactions

Can Laugh really intimidatingly making everyone roll a charisma saving roll of 10

Legendary Actions

This Legendary Action can be used once per Combat and it takes a turn to charge. Once activated, it can fire 10 rounds. 

 

Mini-gun Burst: +4 to hit, reach  100ft. Hit: (1d8 + 2) [Piercing] damage.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Very fat and heavy

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Mountain

RangerLord

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