Can hit 2 times per turn with Brass Knuckles
Has 5 grenades per combat
Action Name. Enter the description for your action.
Brass Knuckles: +4 to hit, reach 5 ft. Hit: (1d8 + 2) [Bludgeoning] damage.
Grenade: dex saving throw off 10 to hit, range 10/30 ft. Hit: (4d12 + 4) [Force] damage.
Can Laugh really intimidatingly making everyone roll a charisma saving roll of 10
Can Laugh really intimidatingly making everyone roll a charisma saving roll of 10
This Legendary Action can be used once per Combat and it takes a turn to charge. Once activated, it can fire 10 rounds.
Mini-gun Burst: +4 to hit, reach 100ft. Hit: (1d8 + 2) [Piercing] damage.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Very fat and heavy
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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