venom. the poison of a char-ant is like being set on fire. you will become frightended for 5 turns.
bite. the Char-ant sets the force of its 4 teeth in your skin.
bite: +5 to hit, reach 0 ft., 1 target. Hit: 1 (1d4 + 1) [piercing] damage.
a char-ant throwing themselfs infront of other char-ants is seen as the greatest things a char-ant can do for his hive.
hivemind. when one char-ant is killed all other char-ant in a 70 feet radius will be alerted and will go to the position of the dead char-ant.
charshot. when frightended a char-ant will shoot char in a 2 feet radius, blinding whoever it hits in the eyes
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
a little black-orange ant. they live in colonies with one queen whom they will protect with their lives. they are very agrasive to other creatures.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.