Death Burst. When the mephit dies, it explodes in a burst of dust and ice. Each creature within 5 feet of it must make a DC 10 Dexterity saving throw, taking 4 (1d8) bludgeoning damage on a failed save and blinded for 1 minute. A blinded creature can repeat the saving throw on each of its turns, ending the effect on itself on a success., or half as much damage on a successful one.
False Appearance. While the mephit remains in its comet form, it is indistinguishable from an ordinary comet.
Innate Spellcasting (1/Day). The mephit can innately cast Magnify Gravity, requiring no material components. Its innate spellcasting ability is Charisma.
Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1) slashing damage plus 2 (1d4) necrotic damage.
Comet Breath (Recharge 6). The mephit exhales a 15- foot cone of frozen dusty air. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 5 (2d4) necrotic damage on a failed save, or half as much damage on a successful one.
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