Large Fiend, Chaotic Evil
Armor Class 17 (natural armor)
Hit Points 176 (16d10 + 96)
Speed 30 ft., burrow 30 ft.
STR
20 (+5)
DEX
12 (+1)
CON
22 (+6)
INT
5 (-3)
WIS
10 (+0)
CHA
5 (-3)
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Senses Darkvision 60 ft., Tremorsense 60 ft., Passive Perception 10
Languages Abyssal, Terran
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Earth Glide. The elemental can burrow through nonmagical, unworked earth and stone. While doing so, the elemental doesn't disturb the material it moves through.

Actions

Multiattack. The elemental makes two slam attacks.

Slam. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage plus 4 (1d8) thunder damage.

Stone Spear.  Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit:  30 (5d10 +5) Piercing damage and must make a DC 16 Constitution saving throw or be magically petrified.

Description

An earth elemental plods forward like a walking hill, club-like arms of jagged stone swinging at its sides. Its head and body consist of dirt and stone, occasionally set with chunks of metal, gems, and bright minerals.

Habitat: Underdark

Yanktank

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