Armor Class
17
(natural armor)
Hit Points
176
(16d10 + 96)
Speed
30 ft., burrow 30 ft.
STR
20
(+5)
DEX
12
(+1)
CON
22
(+6)
INT
5
(-3)
WIS
10
(+0)
CHA
5
(-3)
Damage Resistances
Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities
Poison
Condition Immunities
Exhaustion, Paralyzed, Petrified, Poisoned, Unconscious
Senses
Darkvision 60 ft., Tremorsense 60 ft., Passive Perception 10
Languages
Abyssal, Terran
Challenge
7 (2,900 XP)
Proficiency Bonus
+3
Traits
Earth Glide. The elemental can burrow through nonmagical, unworked earth and stone. While doing so, the elemental doesn't disturb the material it moves through.
Actions
Multiattack. The elemental makes two slam attacks.
Slam. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage plus 4 (1d8) thunder damage.
Stone Spear. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 30 (5d10 +5) Piercing damage and must make a DC 16 Constitution saving throw or be magically petrified.
Description
An earth elemental plods forward like a walking hill, club-like arms of jagged stone swinging at its sides. Its head and body consist of dirt and stone, occasionally set with chunks of metal, gems, and bright minerals.
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