Medium Or Small Undead (Drow, Shapechanger), Lawful Evil
Armor Class 18 (natural armor)
Hit Points 245 (17d10 + 152)
Speed 45 ft.
STR
18 (+4)
DEX
18 (+4)
CON
16 (+3)
INT
18 (+4)
WIS
15 (+2)
CHA
18 (+4)
Saving Throws DEX +10, WIS +8, CHA +10
Skills Perception +9, Stealth +9
Damage Resistances Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Darkvision 120 ft., Passive Perception 17
Languages Rough, Elven, Black-tongue, Demonic
Challenge 18 (20,000 XP)
Proficiency Bonus +6
Traits

Legendary Resistance (3/Day). If Countess Thay fails a saving throw, she can choose to succeed instead.

Misty Escape. When she drops to 0 hit points outside her resting place, Countess Thay transforms into a cloud of mist (as in the Shapechanger trait) instead of falling unconscious, provided that she isn’t in sunlight or running water. If she can’t transform, she is destroyed.

While she has 0 hit points her mist form, she can’t revert to her vampire form, and she must reach her resting place within 2 hours or be destroyed. Once in her resting place, she reverts to her adult form. She is then paralyzed until she regains at least 1 hit point. After spending 1 hour in her resting place with 0 hit points, she regains 1 hit point.

Regeneration. Countess Thay regains 20 hit points at the start of its turn if it has at least 1 hit point and isn’t in sunlight or running water. If the vampire takes radiant damage or damage from holy water, this trait doesn’t function at the start of Countess Thay’s next turn.

Spider Climb. Countess Thay can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Vampire Weaknesses. Countess Thay has the following flaws:

Harmed by Running Water. Countess Thay takes 20 acid damage if she ends her turn in running water.

Stake to the Heart. If a piercing weapon made of wood is driven into the vampire’s heart while the vampire is incapacitated in its resting place, the vampire is paralyzed until the stake is removed.

Sunlight Hypersensitivity. The vampire takes 20 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks.

Actions

Unarmed Strike. Melee Weapon Attack: +11 to hit, reach 5 ft., one creature. Hit: 17 (2d12 + 5) bludgeoning damage. Instead of dealing damage, Countess Thay can grapple the target (escape DC 20).

Bite. Melee Weapon Attack: +11 to hit, reach 5 ft., one willing creature, or a creature that is grappled by Thay, incapacitated, or restrained. Hit: 9 (1d10 + 5) piercing damage plus 14 (4d6) necrotic damage. The target’s hit point maximum is reduced by an amount equal to the necrotic damage taken, and the Countess Thay regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. A humanoid slain in this way and then buried in the ground rises the following night as a vampire spawn under Countess Thay’s control.

Charm. Countess Thay targets one humanoid it can see within 30 feet of it. If the target can see the Countess Thay, the target must succeed on a DC 17 Wisdom saving throw against this magic or be charmed by Thay. The charmed target regards Countess Thay as a trusted friend to be heeded and protected. Although the target isn’t under the Thay’s control, it takes Thay’s requests or actions in the most favorable way it can, and it is a willing target for Countess Thay’s bite attack.

Each time Countess Thay or the Thay’s companions do anything harmful to the target, it can repeat the saving throw, ending the effect on itself on a success. Otherwise, the effect lasts 24 hours or until Thay is destroyed, is on a different plane of existence than the target, or takes a bonus action to end the effect.

Selection. Thay spends one use of either an item, ability or spell.

  • Items: (1 slot/-//-) (2 slot/-//-) (3 slot/-//-)
  • Abilities: (1 slot/-//-) (2 slot/-//-) (3 slot/-//-)
  • Spells: (1 slot/-//-) (2 slot/-//-) (3 slot/-//-) 
Bonus Actions

Shift. Thay can use her action to polymorph into her Child, Adult or Elder form. Her statistics, other than her size, are the same in each form unless specified by the form she takes on. Any equipment she is wearing or carrying is transformed along with her so she can use it in each form. She reverts to her true form if she dies:

  • Child. While she is in her child form she gains a +2 to her dexterity stat and a +10ft to her walking speed.
  • Adult. While she is in her adult form she gains a +2 to her strength stat and she gains immunity towards necrotic damage.
  • Elder. When in her elder form she gains a +2 to her intelligence stat and AC, but her walking speed is reduced by -20ft.
Reactions

Steal. If Thay sees a creature attack, use an item or cast a spell within 60ft of her, she can try and take what was used for herself as her endless greed wills it. The creature which used the action against her has to make a DC 19 Charisma saving throw or lose that item, ability or effect as she obtains it herself. If it is an ability or spell the creature regains the information of how to use it after a long-rest. An item is only returned to the previous owner if Thay gives it back.

Thay obtains the item, ability or spell and it becomes a part of her Selection. If she obtains an ability or effect she gains an amount of uses equal to her Charisma modifier (+4). Upon spending all uses that ability or effect is lost. Thay does not need to attune to an item for her to be able to use its abilities neither and when she uses a spell it is with her intelligence modifier.

!Example! A paladin uses his Smite ability within 60ft of Thay, that paladin must succeed the save or forget how to smite until he has finished a long-rest. Thay then gains the Smite ability in one of her "Ability slots" at the same level the paladin used it.

Legendary Actions

Thay can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Thay regains spent legendary actions at the start of her turn.

Move. Thay moves up to her speed without provoking opportunity attacks.

Shift. Thay shifts into one of her other forms.

Selection (2/actions). Thay uses one of the abilities or items she has stored within her selection, expending the use of the item, or losing the stolen ability.

Monster Tags: Shapechanger

Habitat: Urban

DMLichLord

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