Medium Construct, Unaligned
Armor Class 16 Natural armor
Hit Points 168 (16d10 + 80)
Speed 30 ft.
STR
20 (+5)
DEX
14 (+2)
CON
20 (+5)
INT
6 (-2)
WIS
10 (+0)
CHA
6 (-2)
Saving Throws STR +9, CON +9
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
Senses Darkvision 60 ft, Passive Perception 14
Languages understands the languages of its creator but can't speak
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Bone Armor. When the bone construct is hit by an attack, it can use its reaction to reduce the damage by 1d10 + 5

Bone Spikes. When the bone construct hits with a melee attack, it can deal an extra 7 (2d6) piercing damage.

Actions

Multi-attack. The bone construct makes two slam attacks.

Slam Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 19 (3d8+5) bludgeoning damage plus 7 (2d6) piercing damage

Bone Shards (Recharge 5-6). The bone construct launches a barrage of bone shards in a 30-foot cone. Each creature in that area must make a DC 17 Dexterity saving throw, taking 28 (8d6) piercing damage on a failed save, or half as much damage on a successful one.

Description

A bone construct is a type of construct, which is a creature made from inanimate materials and animated by magic or other means. Constructs are immune to poison, disease, and other effects that target living creatures. A bone construct is usually made from the bones of various creatures, such as humans, animals, or even dragons. Bone constructs can have different shapes and abilities, depending on the design and purpose of their creator.

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