Bound. The candelabrawn is magically bound to Sophie and Heckna. If the candelabrawn is within 60 feet of either Sophie or Heckna, half of any damage they take is transferred to the candelabrawn as force damage. If more than one candelabrawn are within 60 feet of Sophie or Heckna, only one of them takes the damage.
Regeneration. At the start of each of its turns, if the candelabrawn has at least 1 hit point, it regains 10 hit points.
Waxy Composition. The candelabrawn’s body is composed of durable and semi-liquid wax. When the candelabrawn takes damage, the wax erupts from its body in a 10-foot-radius sphere. Each creature in the affected area when this occurs takes 5 (2d4) fire damage.
Multiattack. The candelabrawn makes two glop attacks.
Glop. Melee Weapon Attack: +6 to hit, reach 5 ft. one target. Hit: 10 (2d6 + 3) bludgeoning damage and 5 (2d4) fire damage. If the target is a creature other than an undead or a construct, it must succeed on a DC 14 Constitution saving throw or be burned by the wax. While burned in this way, the target loses 5 (2d4) hit points at the start of each of its turns. Any creature with a healer’s kit can take an action to treat the burn with a successful DC 13 Wisdom (Medicine) check, ending the effect. The burn is also healed if the target receives magical healing.
Wave of Wax (Recharge 5–6). The candelabrawn unleashes a wave of melted wax in a 30-foot cone along the ground. Creatures in the affected area must succeed on a DC 15 Strength saving throw or be entombed in wax. A creature entombed in this way is blinded, restrained, suffocating, and has vulnerability to fire damage. A creature can break free from the wax if it or another creature within 5 feet of it takes an action to make a DC 15 Strength (Athletics) check and succeeds, or if the entombed creature takes fire damage, which melts the wax instantly.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Created by Sophie, the Chandler of Flesh, these large golem-like creatures are composed of harvested flesh and obey only Sophie and Heckna. They frequently serve as guardians throughout The Revelia, particularly near the
House of Wax and the Fun House. These gruesome creatures have very limited reasoning capabilities, and they do not take kindly to being bothered.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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